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Ashes of Creation
Biomes

Final Renders

Final Renders
  • Ashes of Creation was an MMORPG project by Intrepid Studios.

  • As an Environment artist, I made necessary assets for different biomes while supporting the technical aspects of foliage assets.

Beauty Shots

Beauty Shots

Responsible for vegetation/stone assets

Game screenshots

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  • All assets made into games are optimized and tested for a real-time environment.

Assets

Assets

Vegetations

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  • As a dedicated foliage artist in the ENV team, I created various foliage assets for different biomes.

  • Assets were created using Speedtree/Maya/Substances.

  • Also, as a sole artist in the Economy team, I have handled communication between the Economy teams and the Environment teams for topics such as gatherable assets.

Stones

  • When working in the economy team, I made different kinds of stone assets for player gathering. 

  • Stone assets were mostly sculpted in ZBrush and textured in Substance Designer.

In-game support

In-game support

Tree cutting interaction

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  • Ashes of Creation had a tree-cutting interaction in-game. I rigged the tree assets based on guidelines provided by the Technical Art team, then optimized by retaining only the minimum bone structure required for animation, removing any unnecessary bones.

  • This allowed the tree-falling interaction to function properly while ensuring the vegetation assets remained performance-efficient for the game.

Seasonal Change

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  • For different visuals in each season/weather, I worked in the material editor when adding new assets to UE5.

  • Each tree would have seasonal changes, such as losing leaves and blooming flowers.

  • A hand-painted RGB mask in the material was used.

© 2026 by Ayoung Choi 

All Right Reserved

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