
Ashes of Creation
Biomes
Final Renders
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Ashes of Creation was an MMORPG project by Intrepid Studios.
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As an Environment artist, I made necessary assets for different biomes while supporting the technical aspects of foliage assets.
Beauty Shots
Responsible for vegetation/stone assets
Game screenshots


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All assets made into games are optimized and tested for a real-time environment.
Assets
Vegetations



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As a dedicated foliage artist in the ENV team, I created various foliage assets for different biomes.
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Assets were created using Speedtree/Maya/Substances.
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Also, as a sole artist in the Economy team, I have handled communication between the Economy teams and the Environment teams for topics such as gatherable assets.
Stones
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When working in the economy team, I made different kinds of stone assets for player gathering.
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Stone assets were mostly sculpted in ZBrush and textured in Substance Designer.
In-game support
Tree cutting interaction

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Ashes of Creation had a tree-cutting interaction in-game. I rigged the tree assets based on guidelines provided by the Technical Art team, then optimized by retaining only the minimum bone structure required for animation, removing any unnecessary bones.
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This allowed the tree-falling interaction to function properly while ensuring the vegetation assets remained performance-efficient for the game.
Seasonal Change



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For different visuals in each season/weather, I worked in the material editor when adding new assets to UE5.
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Each tree would have seasonal changes, such as losing leaves and blooming flowers.
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A hand-painted RGB mask in the material was used.































