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AyoungChoi_Foliage_01.jpg

Neon Forest

Final Renders

Final Renders
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Responsible for all aspects

Created & captured in UE5

Research

Research

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  • This is a personal project using AION 2 as environmental references. I took some screenshots of foliage assets from the game.

Assets

Assets

  • I have created set of vegetation assets for the scene.

  • I set the large neon tree as a hero asset, and also created surrounding vegetation by size into trees, shrubs, and ground plants to achieve natural density variation and silhouette diversity within the scene.

  • Base of foliage assets were made in Speedtree with some manual work in Maya/Zbrush. 

  • All assets were optimized using Nanites.

AyoungChoi_Foliage_Tree_04.jpg
  • I used ZBrush to sculpt the main trunk of the hero tree, and generated roots/branches in SpeedTree. Some cluster card placements were done in Maya.

  • I used Substance Painter for base trunk texturing.

AyoungChoi_Foliage_Flower_03.jpg
  • This is a second hero asset I created for the scene. These large flowers grow in clusters near the riverside.

  • Flower texture was hand-painted in Photoshop.

  • I used an emissive map to make the center of the flower glow.

AyoungChoi_Foliage_Fern_02.jpg
  • I have created this fern asset based on the King fern in the real world. I added a gradient emissive mask to add a neon vibe on the asset.

Progress

Progress

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  • I started with the camera position and landscape sculpting. Place waterstream BP and placeholder trees.

  • I did some sketches on the screenshot to visualize the direction of hero tree I want, then I created the asset.

  • Placed the hero tree asset on the scene, and started to make small shrubs matching the theme with the hero tree.

  • I worked on the lighting pass, trying to make the best atmosphere that can deliver the mood I desire. 

Basecolor / Lighting Render Passes

© 2026 by Ayoung Choi 

All Right Reserved

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