
Neon Forest
Final Renders


Responsible for all aspects
Created & captured in UE5
Research






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This is a personal project using AION 2 as environmental references. I took some screenshots of foliage assets from the game.
Assets
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I have created set of vegetation assets for the scene.
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I set the large neon tree as a hero asset, and also created surrounding vegetation by size into trees, shrubs, and ground plants to achieve natural density variation and silhouette diversity within the scene.
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Base of foliage assets were made in Speedtree with some manual work in Maya/Zbrush.
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All assets were optimized using Nanites.

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I used ZBrush to sculpt the main trunk of the hero tree, and generated roots/branches in SpeedTree. Some cluster card placements were done in Maya.
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I used Substance Painter for base trunk texturing.

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This is a second hero asset I created for the scene. These large flowers grow in clusters near the riverside.
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Flower texture was hand-painted in Photoshop.
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I used an emissive map to make the center of the flower glow.

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I have created this fern asset based on the King fern in the real world. I added a gradient emissive mask to add a neon vibe on the asset.
Progress
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I started with the camera position and landscape sculpting. Place waterstream BP and placeholder trees.
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I did some sketches on the screenshot to visualize the direction of hero tree I want, then I created the asset.
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Placed the hero tree asset on the scene, and started to make small shrubs matching the theme with the hero tree.
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I worked on the lighting pass, trying to make the best atmosphere that can deliver the mood I desire.












